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How GangleVision works
The numbers
Weight (our goals): how much a goal mattered. It adds up these parts:
- the goal: 14, plus its tags: GWG +10, power play +8, shorthanded +12, overtime +6, go-ahead +4, tying +3 (an assist counts 0.8 of the goal);
- the game: a final 15, a playoff or semi 12, a tournament or showcase 8, a league game 4, pre-season 1;
- the score after the goal: tied or within one +6, two goals +3, more than that 0 (the game's first goal: 0);
- a comeback: +3 for a tying or go-ahead goal after being down by two or more;
- late: +6 for a tying or go-ahead goal in the last third of the third period;
- the opponent: from MyHockeyRankings, about +2 for each goal a game they are better than us (up to +8), down to -4 when they are weaker;
- the crowd: a small extra (up to +6) when the cheer lasts longer than the game's usual one.
Most goals land between 18 and 30; 35 and up is a big one. Sort by Weight to see our biggest goals first.
Hurt (their goals): the same parts for a goal against us, without the opponent and crowd parts: how much it hurt. Sort by Biggest hurts.
Goal tags next to Weight or Hurt:
- GWG: the game-winning goal.
- TYING: tied the game.
- GO_AHEAD: put a team ahead.
- OPENER: the first goal of the game.
- PPG: scored on a power play.
- OT: scored in overtime.
Cost (our penalties): what a penalty cost us. It adds up:
- the length: a minor 10, a double minor 18, a major 25 (a misconduct only 4: no power play);
- what happened: a power-play goal against adds 20, plus that goal's Hurt when it was a winning, tying, go-ahead or overtime goal; a shorthanded goal for us takes some off;
- when: the third period or overtime, a one-goal game, a playoff or final each add 5;
- avoidable: roughing, unsportsmanlike, retaliation or misconduct add 6.
A coach can tag a penalty Good penalty (it stopped a sure goal: the cost is halved) or Bad penalty (adds 5).
Chance (their penalties = our power play): how big an opportunity their penalty gave us, on Cost's scale: the length (a minor 10, a double minor 18, a major 25; a misconduct 0: no power play) + 5 each for the third period or overtime, a one-goal game, a playoff or final. The number is the size of the chance; the colour and the word say whether we took it: lime PP goal, pink No PP goal.
Worked examples (real Cup games)
Weight 43: Goal 8 in the final, #22 Hayden ties it late.
- the goal 14 + tying 3 = 17
- the game (the Cup's playoff round) 12
- tied after the goal +6
- a comeback (we had been down two) +3
- late in the third +6
- the opponent: Mississauga rates a little below us -2.7
- the crowd: a longer cheer than usual +1.7
- 17 + 12 + 6 + 3 + 6 - 2.7 + 1.7 = 43
Weight 38.6: Goal 5 against Cazenovia, #3 Joshua's game winner.
- the goal 14 + GWG 10 + go-ahead 4 = 28
- the game (showcase) 8
- within one after the goal +6
- the opponent: Cazenovia rates well below us -4
- the crowd +0.6
- 28 + 8 + 6 - 4 + 0.6 = 38.6
Weight 18: Goal 7 against Cazenovia, #31 Miles. A goal that put us well ahead: 14 + showcase 8 + score 0 (more than two up) + opponent -4 = 18. Every goal counts; this one just changed the game less.
Hurt 52: Goal 9 in the final, their overtime winner. The goal 14 + overtime 6 + GWG 10 + go-ahead 4 = 34, + the game 12 + within one +6 = 52: the biggest hurt of the Cup.
Cost 40: a hooking minor in the final's first period that gave up a goal. Minor 10 + a goal against 20 + a one-goal game 5 + a playoff game 5 = 40.
Cost 26: a roughing minor in the semi's third period, killed. Minor 10 + third period 5 + a playoff game 5 + avoidable (after the whistle) 6 = 26. If a coach tags it Good penalty, it drops to 13.
Cost 15: a hooking minor in the first period against Cazenovia, killed. Minor 10 + a one-goal game 5 = 15.
Chance 25: #97's slashing minor in the final's third period, down 3-4. Minor 10 + third period 5 + a one-goal game 5 + a playoff game 5 = 25: a big chance, and no PP goal.
These numbers are a guide for learning, not a grade on anyone: a penalty that stops a breakaway can be the right play, which is why coaches can tag it.
What a penalty led to
- Killed: our penalty, and they didn't score.
- Gave up a goal: they scored on the power play.
- Scored shorthanded: we scored while a player down.
- We scored / No goal: their penalty, and whether we scored on the power play.
- Offsetting: both teams got the same penalty at the same time: no power play.
Each penalty has two clips: the call (the play before the referee's arm went up) and the power play or penalty kill after it.
The markers
The ready light on each clip:
- green: every camera angle is ready;
- amber 'N of M': some angles are still being cut;
- red: not cut yet.
On the timeline:
- lime puck: a goal;
- whistle: the call. 'Call (arm up)' = the moment the referee's arm went up; 'Call (whistle)' = called after the play, at the whistle;
- speech bubble: a note;
- dot: something else (for example when the scoreboard changed).
Tap a marker to jump there; it pauses and shows its label.
Call time unsure: we couldn't be sure exactly when the penalty was called, so the clip may be a few seconds off. A coach can fix it with Set call moment here; if nobody does, the clip is good enough as it is.
Camera names: Main Cam (the phone on the gimbal), Zoom Cam, Net Cam (behind a net), Corner Cam, Rink Cam (the rink's own camera). '(our attack end)' or '(our defending end)' tells you which end a camera shows.
Using the player
- Angles: switch cameras; the moment stays the same.
- Slow motion: the speed row, 0.1x to 2x.
- Frame step: the arrow buttons jump back or forward (5 s, 1 s, 0.1 s).
- Loop: tap A at the start and B at the end to replay a moment.
- Zoom: pinch (on a computer: the mouse wheel, or + and -); drag to move.
- Watch mode: full screen; tap to play or pause, double tap or X to leave.
Notes, playlists and votes
- Notes: pause, write, and choose who sees it: Only me, Coaches, or (coaches) the Team or chosen Players. Tap a note's time to jump to it.
- Drawing (coaches): arrows, circles and a spotlight on the picture, attached to a note.
- Playlists: coaches collect moments for you; find them under For you.
- Gangle of the Game: vote once per game for the greasiest goal; you can change your vote until voting closes.
The home page
- Game order is the default: each game's goals and penalties in the order they happened. Weight, Hurt, Cost and Chance sort by that number instead.
- By game keeps each game together (tap a game's name to fold it; Jump to a game goes straight to one); All games puts every game in one list, for example the season's biggest goals with Weight.
- By period shows each game as columns by period, with the score after every goal.
- Filters: Goals for, Goals against, Our penalties, Their penalties.
- Help answers common questions; Feedback reaches the team admin from any page.
Questions? See Help or tap Feedback.